SackBoy

SackBoy
Sackboy is the default protagonist of the LittleBigPlanet series of games. He and his female counterpart, Sackgirl, are small entities called Sackpeople, Sackfolks, or Sack things.

Appearence:
Sackpeople are made out of various cloths (mainly brown knitted wool), and stuffing, with stitches clearly visible, and a large zipper down the front of their chest. Sackpeople are stuffed with fluff, and also mentioned to be stuffed with ice cream, too.

Customazition:
Sackpeople are customizable, with their skin and attire being changeable. Stickers and Decorations can also be attached to a sackperson.

As well as the Costumes originally included in the game, there are also extra costumes, most of which are cameos of other video-game characters, which can be bought on the PlayStation Store.

Appearences in Other Games:

 * Sackboy is a playable character in PlayStation All-Stars Battle Royale. His rival is Big Daddy from the BioShock franchise.
 * Sackboy appears along with other LittleBigPlanet characters, objects and locations in the Minecraft Ps4 edition LittleBigPlanet Mash-Up Pack.
 * He is a playable character via DLC in Hot Shots Golf: Out of Bounds, ModNation Racers and Invizimals: Shadow Zone.

Trivia:

 * The average Sackperson is about 6 to 7 centimeters tall.
 * Sackboy has appeared in every LBP game up-to-date.

Personality:
Sackboy is brave and creative and is willing to help anyone he meets. He wields the magical popit which allows him to access a whole wardrobe of clothes and stickers which are used for fun.In all of his games, Sackboy doesn't speak at all.

Gameplay:
Sackboy is traditionally steered with simple gamepad controls:  to run,  to jump, and  to grab things. While grabbing a loose object,  can be used to push it around and tapping  will give a little extra effort. Pushing  up moves Sackboy toward the background layers while pushing it down moves him closer to the foreground. Unlike traditional video game superstars, Sackboy doesn't need to press anything to duck: he'll automatically lower his noggin as the situation requires!

Eventually Sackboy's adventures lead him to powerups which may change how he moves or replace one of his standard actions. The Jetpack, for example, allows him to fly in any direction with  and increase flight speed with. The Paintinator, on the other hand, causes  to fire projectiles and uses  to aim them. Depending on the situation, Sackboy may be able to cancel these modifications and return to normal controls with.

Sackboy expresses emotions using. Successive levels of happiness are displayed with, sadness with , anger with , and fear with. Arm motions are accomplished by holding  or  and moving  or  to wave the respective limb. The extent to which  and  are depressed also modifies how open Sackboy's hands are. Swiftly moving an arm from one side to the other results in a slap, which can knock down other sackfolk and sackbots.

Sackboy's greatest tool, the Popit, is accessed with. Within it lie all the fruits of his adventures and the possibilities of creation. It allows him to redress himself, apply some graffiti to a wall, or smartly redecorate his Pod. It may also provide him with the option to self-destruct when faced with a sticky situation. If not equipped with a keyboard or microphone, Sackboy relies upon the Popit menu's Text Chat to communicate with his peers.

Controls during Create Mode vary and each game in the series tweaks Sackboy's standard inputs for various reasons. LittleBigPlanet PSP and LittleBigPlanet PS Vita must compensate for having fewer shoulder buttons than a DualShock, for example, while LittleBigPlanet 2 offers alternative controls for those using PlayStation Move. LittleBigPlanet Karting naturally requires an entirely different scheme for its automotive action. Sackboy's cheerful disposition and desire to navigate around hazards remain ubiquitous throughout, of course!

Design and History:
Sackboy is a lovingly hand-stitched doll that measures eight centimetres (three inches) in height. He is normally made of Brown Knit and features two lustrous Button Eyes. The shiny silver zipper on his torso nearly gives the impression of a formal tie. This fancy fastener holds in Sackboy's fluffy stuffing, though it is sometimes suggested that he has proper organs rather than pure cuddly filler.

When Media Molecule originally pitched LittleBigPlanet to Sony in 2006, it was a simple prototype called CraftWorld and starred a humble character named Mr. Yellowhead. Although he was only a programmer's placeholder added by Dave Smith, this primitive fellow established the proportions and spirit of all future sackfolk. Initially Molecules Mark Healey, Francis Pang, and Kareem Ettouney iterated through further evolutions of the yellow head concept. Mark strongly advocated a handmade style but the trio struggled to settle on a design. Dave eventually contributed some doodles of a baggy little guy with a trapezium-shaped head. This proved to be the key inspiration for Sackboy's ultimate form!

In his earliest days, Sackboy's zipper was intended to serve as a portal into himself. Players would build new worlds from within him in a most fanciful alternative to the Create Moon. He was also imagined with much stumpier legs, which were extended for practical reasons, and expected to suffer a variety of terribly gruesome deaths, which were discarded in favour of a lighter, friendlier atmosphere.

As time passes, Sackboy's basic design is continually supplemented with a staggering variety of costumes. As if the sheer quantity of trendy tunics and heroic hats wasn't enough, there are bits that glow in the dark, change colour, display animations, transform with mood, or even turn Sackboy into somebody else entirely! With all of these options and the infinite potential of applied stickers and decorations, Sackboy's style is never standing still!

In LittleBigPlanet 2 NPC Sackbots were introduced and they can be fitted with the players costumes and can look exactly like the player's Sack person.